

For more than two decades, Tedashii has been using music, storytelling, and honest conversations to help people find hope, purpose, and the courage to keep moving forward.
Known around the world as the Grammy Award–winning recording artist Tedashii, he has built a career creating music that speaks to life’s deepest questions: identity, resilience, faith, loss, healing, and the hope that can be found even in our hardest moments. His songs and message have reached millions through concerts, conferences, schools, churches, and events across the globe.
Beyond the stage, Tedashii is the founder of Speaking With Purpose, creator of On Purpose with Tedashii, director of Chase Life, and owner and operator of Unashamed Music, where he continues to develop music, creative projects, and artists while helping individuals and organizations discover that lasting transformation begins with understanding who they are.
Whether through a song or a story, Tedashii believes the greatest change happens when people stop believing the lies they’ve carried and begin embracing the truth about who they were created to be. His unique ability to blend vulnerability, humor, practical wisdom, and authentic faith creates experiences that resonate long after the music ends.
Tedashii brings more than a performance, he brings an invitation to live with greater purpose, deeper hope, and the confidence to become everything God created you to be.








Tobias Heussner is a Principal Game Content/Narrative Designer and Producer. He has been working in the game industry for over 25 years and has successfully developed and published more than 20 titles along with his teams, including the award-winning AAA RPG Drakensang, the Action-RPG Drakensang Online, Fortnite, and NBA Playgrounds. He has worked in various design roles and has led teams as both a designer and a producer.
In 2015, he published the Game Narrative Toolbox with FocalPress, co-authored by Ann Lemay, Toiya K. Finley, and Jennifer Hepler. In 2019, he published the sequel to the Game Narrative Toolbox, called The Advanced Game Narrative Toolbox, with CRC Press. An updated, second edition of the Game Narrative Toolbox was published in 2024, and a second edition of The Advanced Game Narrative Toolbox will be published in August 2026.
He is currently working as a Lead Level Designer.
His personal website and CV are available at www.theussner.com












